Fundamentals of Logic Design
Author: Jr Charles H Roth
Updated with modern coverage, a streamlined presentation, and an excellent CD-ROM, this fifth edition achieves a balance between theory and application. Author Charles H. Roth, Jr. carefully presents the theory that is necessary for understanding the fundamental concepts of logic design while not overwhelming students with the mathematics of switching theory. Divided into 20 easy-to-grasp study units, the book covers such fundamental concepts as Boolean algebra, logic gates design, flip-flops, and state machines. By combining flip-flops with networks of logic gates, students will learn to design counters, adders, sequence detectors, and simple digital systems. After covering the basics, this text presents modern design techniques using programmable logic devices and the VHDL hardware description language.
New interesting book: Preenchimento de vagas de Organizações
Building Robots with LEGO Mindstorms
Author: Syngress
Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them
Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities.
Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such asScout and Cybermaster, as well as with non-robotic Lego Technics models.
Table of Contents:
Foreword | xxv | |
Preface | xxvii | |
Part I | Tools | 1 |
Chapter 1 | Understanding LEGO Geometry | 3 |
Chapter 2 | Playing with Gears | 17 |
Chapter 3 | Controlling Motors | 41 |
Chapter 4 | Reading Sensors | 57 |
Chapter 5 | Building Strategies | 83 |
Chapter 6 | Programming the RCX | 97 |
Chapter 7 | Playing Sounds and Music | 117 |
Chapter 8 | Becoming Mobile | 127 |
Chapter 9 | Expanding Your Options with Kits and Creative Solutions | 153 |
Chapter 10 | Getting Pumped: Pneumatics | 179 |
Chapter 11 | Finding and Grabbing Objects | 199 |
Chapter 12 | Doing the Math | 213 |
Chapter 13 | Knowing Where You Are | 233 |
Part II | Projects | 247 |
Chapter 14 | Classic Projects | 249 |
Chapter 15 | Building Robots That Walk | 279 |
Chapter 16 | Unconventional Vehicles | 311 |
Chapter 17 | Robotic Animals | 333 |
Chapter 18 | Replicating Renowned Droids | 349 |
Chapter 19 | Solving a Maze | 371 |
Chapter 20 | Board Games | 391 |
Chapter 21 | Playing Musical Instruments | 411 |
Chapter 22 | Electronic Games | 425 |
Chapter 23 | Drawing and Writing | 441 |
Chapter 24 | Simulating Flight | 467 |
Chapter 25 | Constructing Useful Stuff | 493 |
Part III | Contests | 511 |
Chapter 26 | Racing Against Time | 513 |
Chapter 27 | Hand-to-Hand Combat | 525 |
Chapter 28 | Searching for Precision | 537 |
Appendix A | Resources | 547 |
Introduction | 548 | |
Appendix B | Matching Distances | 569 |
Appendix C | Note Frequencies | 575 |
Appendix D | Math Cheat Sheet | 577 |
Sensors | 578 | |
Averages | 578 | |
Interpolation | 578 | |
Gears, Wheels, and Navigation | 579 | |
Index | 581 |
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