Saturday, December 27, 2008

Programming in Objective C or Flash CS3 Professional for Windows and Macintosh

Programming in Objective-C

Author: Stephen G Kochan

Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (upon which Objective-C is based). And because of this, both novice and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C). This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study. Growth is expected in this language. At the January 2003 MacWorld, it was announced that there are 5 million Mac OS X users and each of their boxes ships with Objective-C built in.



Read also Leadership or The Economics of Cities and Suburbs

Flash CS3 Professional for Windows and Macintosh: Visual QuickStart Guide

Author: Katherine Ulrich

With Adobe's acquisition of Macromedia, millions of Photoshop users may be installing Flash for the first time and Flash CS3 Professional for Windows and Macintosh: Visual QuickStart Guide is there to show them what to do. From basic first steps, such as exploring the drawing tools, including Flash CS3's new Pen tool, to frame-by-frame animation, motion tweening, and shape tweening, this book serves as the beginner's guide to Flash. But it doesn’t stop there: sections on interactivity, sound, and video have been fully updated to demonstrate best practices in ActionScript 3.0, as well as the latest in Flash's video technology.



Table of Contents:
Introduction
About Flash
Chapter 1. The Flash Authoring Tool
Chapter 2. Creating Simple Graphics
Chapter 3. Working with Text
Chapter 4. Modifying Simple Graphics
Chapter 5. Complex Graphics on a Single Layer
Chapter 6. Graphics on Multiple Layers
Chapter 7. Working with Symbols
Chapter 8. Frame- by-Frame Animations
Chapter 9. Animation with Motion Tweening
Chapter 10. Animation with Shape Tweening
Chapter 11. More-Complex Animation Tasks
Chapter 12. Building Buttons for Interactivity
Chapter 13. Basic Interactivity
Chapter 14. Using Non-Flash Graphics
Chapter 15. Adding Sound
Chapter 16. Adding Video
Chapter 17. Delivering Movies to Your Audience

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