Tuesday, January 13, 2009

Uncharted or Quests

Uncharted: Drake's Fortune SSG

Author: Brady Games

One Ordinary Man...


One Extraordinary Guide


A 400-year old clue sets Nathan Drake on a dangerous journey to uncover the fabled treasure of El Dorado. It's up to you to lead him through this deadly quest while dealing with South Seas Pirates, gun-runners, competing treasure hunters, an ambitious reality TV host, and a mysterious uncharted island unwilling to reveal its secrets.


Beautifully Illustrated Maps combine with our Complete Walkthrough to lead you through the deadly environments and trickiest puzzles!


Exclusive 2-Sided Foldout!


Incredible Behind the Scenes Look at Naughty Dog and the Creation of Uncharted!



Find Every Treasure


Obtain Every Medal


Earn Every Reward


Platform: PlayStation 3


Genre: Action/Adventure

This product is available for sale in North America only.



New interesting textbook: Overcoming Metabolic Syndrome or State Exam Review for Professional Barber Styling

Quests: Design, Theory, and History in Games and Narratives

Author: Jeff Howard

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

What People Are Saying

Daniel Erickson
"Howard impressively handles bridging the gap between interactive fiction and classical literature with a thoroughly researched and well-argued treatise that focuses itself squarely on the two mediums' connections and similarities."--(Daniel Erickson, Principal Lead Writer, BioWare Austin)


Nick Montfort
"Jeff Howard's Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them. Howard includes valuable tutorials and exercises which draw on literary works, including Sir Gawain and the Green Knight, while also dealing with the specifics of how to use tools to create computer RPG modules. The book offers useful discussion of the history of adventure games and detailed analysis of quest elements using concepts from narrative theory, poetics, game studies, and other fields. Quests equips students and scholars as they journey onward to read, play, and fashion games and narratives."--(Nick Montfort, Assistant Professor of Digital Media, Massachusetts Institute of Technology)


Dr. Susana Tosca
"Howard is a true Renaissance man in these electronic times. He merges his knowledge and love of literature with his enthusiasm for computer games and the unexplored possibilities of the new medium. Human intellectual activity has a common base, be it expressed in the form of poems or computer games, and Howard shows us some of the most stunning connections between the old form of quest literature and the new challenges of games."--(Dr. Susana Tosca, Associate Professor, IT University of Copenhagen)




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