Saturday, January 10, 2009

Beginning Python or InDesign CS4 For Dummies

Beginning Python: From Novice to Professional

Author: Magnus Lie Hetland

Beginning Python: From Novice to Professional is the most comprehensive book on the Python ever written. Based on Practical Python, this newly revised book is both an introduction and practical reference for a swath of Python-related programming topics, including addressing language internals, database integration, network programming, and web services. Advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.

Ten different projects illustrate the concepts introduced in the book. You will learn how to create a P2P file-sharing application and a web-based bulletin board, and how to remotely edit web-based documents and create games. Author Magnus Lie Hetland is an authority on Python and previously authored Practical Python. He also authored the popular online guide, Instant Python Hacking, on which both books are based.



Table of Contents:
Ch. 1Instant hacking : the basics1
Ch. 2Lists and tuples31
Ch. 3Working with strings53
Ch. 4Dictionaries : when indices won't do67
Ch. 5Conditionals, loops, and some other statements81
Ch. 6Abstraction109
Ch. 7More abstraction139
Ch. 8Exceptions159
Ch. 9Magic methods, properties, and iterators173
Ch. 10Batteries included203
Ch. 11Files and stuff255
Ch. 12Graphical user interfaces269
Ch. 13Database support285
Ch. 14Network programming297
Ch. 15Python and the Web313
Ch. 16Testing, 1-2-3341
Ch. 17Extending Python357
Ch. 18Packaging your programs373
Ch. 19Playful programming381
Ch. 20Project 1 : instant markup391
Ch. 21Project 2 : painting a pretty picture411
Ch. 22Project 3 : XML for all occasions421
Ch. 23Project 4 : in the news439
Ch. 24Project 5 : a virtual tea party455
Ch. 25Project 6 : remote editing with CGI473
Ch. 26Project 7 : your own bulletin board483
Ch. 27Project 8 : file sharing with XML-RPC499
Ch. 28Project 9 : file sharing II - now with GUI!517
Ch. 29Project 10 : do-it-yourself arcade game527

Look this: Simple French Food or Casablanca Cuisine

InDesign CS4 For Dummies

Author: Galen Gruman

Have designs on better-looking publications? Here’s how to make them happen!
Whether you’re an experienced designer or just want to create a cool newsletter for the school soccer team, InDesign is the gold standard for desktop publishing programs. This easy-to-follow guide is packed with tips and techniques for making the most of InDesign’s features, along with some wise advice on designing pages that do their job perfectly.

  • Make it work for you — explore the new tools, take advantage of personal workspaces, and set preferences for the way you work
  • Master the details — take advantage of precise typography, layout, and graphics tools to get exactly the document you want
  • Add color — use color libraries, multi-ink colors, and gradients to make your document sparkle
  • Play well with others — learn how InDesign works seamlessly with other applications in the Adobe Creative Suite
  • Get in style — take text and object formatting up a notch by using styles and InDesign’s many special effects
  • Be Web savvy — use hyperlinks, multimedia elements, and more for Web, PDF, and Flash files
  • Pack it up — prepare for printing or other output with enhanced preflighting and service-bureau tools

Open the book and find:
  • Steps for designing and producing professional page layouts
  • How to open and save documents and export document content
  • The ins and outs of working with text
  • Steps for managing chapters and books
  • Secrets for setting up great master pages
  • The dangers of unnamed colors
  • How to manipulate,organize, and align design objects
  • Tips for cropping and positioning graphics



Friday, January 9, 2009

GNU Linux Application Programming or ActionScript 30 for Adobe Flash CS4 Professional

GNU/Linux Application Programming

Author: M Tim Jones

The wide range of applications available in GNU/Linux includes not only pure applications, but also tools and utilities for the GNU/Linux environment. GNU/Linux Application Programming takes a holistic approach to teaching developers the ins-and-outs of GNU/Linux programming using APIs, tools, communication, and scripting. Covering a variety of topics related to GNU/Linux application programming, the book is split into six parts: The GNU/Linux Operating System, GNU Tools, Application Development, Advanced Topics (including communication and synchronization and distributed computing), Debugging GNU/Linux Applications, and Scripting.
 
The book introduces programmers to the environment from the lowest layers (kernel, device drivers, modules) to the user layer (applications, libraries, tools), using an evolutionary approach that builds on knowledge to cover the more complex aspects of the operating system. Through a readable, code-based style developers will learn about the relevant topics of file handling, pipes and sockets, processes and POSIX threads, inter-process communication, and other development topics. After working through the text, they'll have the knowledge base and skills to begin developing applications in the GNU/Linux environment.
 
Key Features!
* Focuses on GNU/ Linux, not only the Linux APIs, but the GNU tools and libraries that make Linux programming possible
* Covers a variety of useful APIs for process management, shared memory, message queues, semaphores, POSIX, file handling, sockets, and more
* Provides detailed discussion of scripting and integration with the GNU/Linux environment with bash, including useful shell commands
* Introduces developers to GNU/Linux from the lowest layers (kernel, device drivers, modules) to the user layer (applications, libraries, tools)
* Explores the multiprocess and multithreaded programming APIs, including debugging applications with the GNU Debugger
* Includes a CD-ROM with code snippets for all the detailed APIs and the figures from the book
 
On the CD!
* SOURCE CODE - Includes code examples for all the detailed APIs from the book
* FIGURES - Includes all of the figures from the book
 
SYSTEM REQUIREMENTS
PC: Linux with a 2.4 or 2.6 Kernel (tested with Red Hat and Fedora); Pentium I Processor or greater; CD-ROM drive; Hard drive; 256MB of RAM; 1MB of hard drive space for the code examples.



Read also Testing Computer Software or The Software Project Managers Bridge to Agility

ActionScript 3.0 for Adobe Flash CS4 Professional (Classroom in a Book Series)

Author: Adobe Creative Team

The fastest, easiest, most comprehensive way to learn ActionScript® 3.0 for Adobe Flash CS4 Professional

ActionScript® 3.0 for Adobe Flash CS4 Professional Classroom in a Book contains 14 lessons. The book covers the basics of learning ActionScript and provides countless tips and techniques to help you become more productive. You can follow the book from start to finish or choose only those lessons that interest you.

Learn to add interactivity to Flash files using ActionScript 3.0: Control timelines and animation, write event-handling functions, and control loading of and interaction with data, text, video, sound, and images.

"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.



Table of Contents:

Getting Started
Chapter 1 Introduction to ActionScript
Chapter 2 Navigating the Flash Timeline
Chapter 3 Working with Events
Chapter 4 Class files and Display Objects
Chapter 5 Controlling Display properties, tweens, and conditional statements
Chapter 6 Working with Components and Loaders
Chapter 7 Using Arrays and Loops
Chapter 8 ActionScript and Text
Chapter 9 Using preloaders and version checking
Chapter 10 ActionScript and Sound
Chapter 11 ActionScript and Video
Chapter 12 Flash and XML
Chapter 13 Working with color, and filters and bitmaps
Chapter 14 Sending email and contextual menus
Chapter 15 Controlling Printing
Chapter 16 ActionScript and Adobe AIR


Pro Django or AutoCAD Civil 3D 2009

Pro Django

Author: Marty Alchin

Django is the leading Python web application development framework. Learn how to leverage the Django web framework to its full potential in this advanced tutorial and reference. Endorsed by Django, Pro Django more or less picks up where The Definitive Guide to Django left off and examines in greater detail the unusual and complex problems that Python web application developers can face and how to solve them.

  • Provides in–depth information about advanced tools and techniques available in every Django installation
  • Runs the gamut from the theory of Django’s internal operations to actual code that solves real–world problems for high–volume environments
  • Goes above and beyond other books, leaving the basics behind
  • Shows how Django can do things even its core developers never dreamed possible

  • What you’ll learn

  • See how to use Django’s models, views, forms, and templates.
  • Handle HTTP and customizing back ends.
  • Use Django’s common tooling.
  • Employ Django in various environments.
  • Build a business software suite for use in the corporate world.
  • Make this code reusable—even distributable.

  • Who is this book for?

    This book is for companies looking for a framework capable of supporting enterprise needs, as well as advanced Python or web developers looking to solve unusual, complex problems.

    About the Apress Pro Series

    The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder.

    You have gotten the job, now you need to hone yourskills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard–won solutions to problems you will face in your professional programming career.



    Books about: Postmortem or The Fable of the Bees And Other Writings

    AutoCAD Civil 3D 2009: Procedures and Applications

    Author: Harry O Ward

    Unique in approach, AutoCAD Civil 3D offers an innovative blend of core civil engineering concepts and thorough Autodesk Civil 3D instruction. It moves beyond a how-to manual, to explain why the software produces specific results and how it can be used to solve specific civil engineering problems. Flexible in design, the book begins with an overview of the software and its interface, introduces a comprehensive design project and then covers advanced usage of each of the software’s capabilities. Ideal for both lecture and lab, the text uses screen shots, dialogue boxes, CAD images, and digital AutoCAD files to introduce the procedures and applications of AutoCAD Civil 3D. Civil Engineering professionals



    Thursday, January 8, 2009

    Secret Codes 2008 or C 30 Cookbook

    Secret Codes 2008, Vol. 1

    Author: BradyGames

    BradyGames’ Secret Codes 2008 includes the following:


    • The latest in the collection of the most sought after codes and cheats for the hottest games released for the next-gen systems.

    • Some of the titles covered in this exhaustive pocket guide are: Tiger Woods PGA Tour 08, Tony Hawk’s Proving Ground, Transformers: The Game, The Darkness, MySims, The Orange Box, Stuntman: Ignition and more.

    • Tips for activating and finding invulnerability, invisibility, unlimited ammo, debug modes and more.

    • Plus, how to unlock characters, levels, game modes, vehicles, endings, and videos.

    • Secret codes give gamers the edge needed to get the most out their gaming experience, as well as increase replay value.

    Platform: P3, P2, Xbox 360, Xbox, Wii, GC, GBA, DS, PSP

    Genre: Various

    This product is available for sale worldwide.



    Books about: Principal com Bondade:Como Boas Pessoas Constantemente Adquirem Resultados Superiores

    C# 3.0 Cookbook

    Author: Jay Hilyard

    Completely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. Every recipe in the book has been reconsidered with more than a third of them rewritten to take advantage of new C# 3.0 features. If you prefer solutions you can use today to general C# language instruction, and quick answers to theory, this is your book. C# 3.0 Cookbook offers a new chapter on LINQ (language integrated query), plus two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more. The new edition is also complemented by a public wiki, which not only includes all of the C# 2.0 recipes from the previous edition unchanged by the release of C# 3.0, but invites you to suggest better ways to solve those tasks. Here are some of topics covered: LINQ Numeric data types and Enumerations Strings and characters Classes and structures Generics Collections Exception handling Delegates, events, and lambda expressions Filesystem interactions Web site access XML usage (including LINQ to XML, XPath and XSLT) Networking Threading Data Structures & Algorithms Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underling technology works. You don't have to be an experienced C# or .NET developer to use C# 3.0 Cookbook. You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.



    Table of Contents:
    Preface
    1Language Integrated Query (LINQ)1
    2Strings and Characters36
    3Classes and Structures68
    4Generics137
    5Collections175
    6Iterators, Partial Types, and Partial Methods206
    7Exception Handling240
    8Diagnostics286
    9Delegates, Events, and Lambda Expressions316
    10Regular Expressions366
    11Data Structures and Algorithms394
    12Filesystem I/O449
    13Reflection489
    14Web516
    15XML548
    16Networking606
    17Security651
    18Threading and Synchronization716
    19Toolbox770
    20Numbers and Enumerations793
    Index821